Female human diviner 3 (CR 2)
Medium humanoid (human); AL none
Init +1; Senses Perception +1
AC 10, touch 10, flat-footed 10
hp 16 (3d6+3)
Fort +2, Ref +1, Will +6
Speed 30 ft.
Melee dagger +0 (1d4-1/19-20)
Ranged light crossbow +1 (1d8/19-20)
Arcane School Spell-Like Abilities (CL 3; concentration +6)
6/day—diviner’s fortune (+1)
Diviner Spells Prepared (CL 3; concentration +6)
level 2—detect thoughts (DC 15), detect thoughts (DC 15), detect thoughts (DC 15)
level 1—comprehend languages, identify, mage armour, sleep (DC 14)
cantrips—acid splash, detect magic, disrupt undead, read magic
Opposition Schools Evocation, Illusion
Str 8, Dex 10, Con 12, Int 16, Wis 13, Cha 15
Base Atk +1; CMB +0; CMD 10
Feats Combat Casting, Improved Iron Will, Iron Will, Scribe Scroll
Skills Appraise +3 (+5 for small or highly detailed items when using a magnifying glass), Craft (alchemy) +8, Diplomacy +4, Knowledge (arcana) +9, Knowledge (geography) +8, Knowledge (history) +8, Linguistics +9, Spellcraft +9, Use Magic Device +5
Languages Aklo, Celestial, Common, Draconic, Osiriani, Ancient, Polyglot, Varisian
SQ arcane bond (amulet), forewarned, human wizard
Combat Gear cold iron crossbow bolts (3), potion of cure light wounds, scroll of protection from evil, silver crossbow bolts (3), silversheen, alchemist’s fire, antitoxin, holy water, smokestick; Other Gear crossbow bolts (10), dagger, light crossbow, - arcane bond amulet -, journal (1 lb), magnifying glass, scroll case, sunrod, 23 gp
Arcane Bond (Amulet) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Diviner’s Fortune +1 (6/day) (Sp) As a standard action, touch grants ally +1 insight bonus to many checks for 1 round.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Forewarned 1 (Su) Can always act in surprise rounds.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Magnifying glass +2 Appraise for small or highly detailed items.
Scroll of protection from evil Add this item to create a scroll with spells on it.
Spellbook cantrips—acid splash, arcane mark, bleed (DC 13), daze (DC 13), detect magic, detect poison, disrupt undead, mage hand, mending, message, open/close (DC 13), prestidigitation, read magic, resistance, touch of fatigue (DC 13); level 1—comprehend languages, feather fall, identify, mage armour, magic weapon, protection from evil, sleep (DC 14), true strike; level 2—blood transcriptionUM, detect thoughts
Petros Lorrimor’s daughter is a 25- year-old woman who lived in Ravengro for nearly fifteen years (having moved here with her family as a child from Lepidstadt after her father retired from teaching). She left Ravengro with the PCs, after putting Imdlara and Morguvic in charge of Lorrimor Manor.
January 17 Kurt
January 31 Kurt
February 21 Kurt