Tag: location

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  • Ravengro

    Ravengro was founded in 4594 ar to support [[Harrowstone]], a prison built to answer the growing need for a centralized repository for criminals in the county of Tamrivena (now known as [[Canterwall]]). Count Eigen Lorres, one of the last counts to rule …

  • Canterwall

    In 4670, the county of [[Lozeri]] shrugged off control of its regional count, embracing rule by a council of politically savvy citizens after a series of relatively bloodless coups. Quickly acknowledged by the disinterested Prince Valislav, Lozeri, [[ …

  • Harrowstone

    Some small towns grow up around a university, their shops and other offerings catering to a scholastic clientele. Others boast famous festivals or specialized industries that draw skilled artisans and craftsmen. But in the sad case of [[Ravengro]], the …

  • Lepidstadt

    Lepidstadt is a small city on the banks of the Lesser Moutray River, most famous for its [[University of Lepidstadt|university]] and the strange standing stones outside the city called the Spiral Cromlech. Recently renovated, Lepidstadt is a bustling, …

  • Numeria

    The nation of Numeria borders Ustalav's eastern edge, sharing the Western Sellen River from [[Lake Prophyria]] down to [[Castle Urion]]. Numeria is ruled by the Black Sovereign, who is allied with the [[Technic League]]. The last is rough, and subject to …

  • Castle Urion

    Ostensibly a gift to the reigning Black Sovereign in 4629 AR, this relatively new castle was one of the first major architectural endeavours undertaken by the Church of Iomedae during the First Crusade. It remains occupied by the Knights of Urion and …

  • Ustalav

    Cursed with a history of tragedy and faded glory, the Immortal Principality of Ustalav clings to its legendary past even as it struggles to forget centuries of horrors. From the fog-shrouded cliffs of Lake Encarthan to the tangled maze of the [[ …

  • Anactoria

    Anactoria is a settlement in the rural inland of the [[Ustalav|Ustalavic]] county of [[Caliphas County|Caliphas]] on the banks of the Droa River and south of the [[Albria Woods]]. The village is famous across Ustalav for the Maid of Anactoria: a corpse …

  • Tamrivena

    Tamrivena is the capital of Canterwall. The people of Tamrivena have long known fear. Short miles to the west, the barrier of the Tusk Mountains gives way and through the crags slip bands of bloody-minded [[Belkzen]] orcs. Tamrivena was constructed as …

  • Carrion Hill

    Carrion Hill gets its name from the fact that the city itself is built on the conquered and vanquished bones of previous cities—the site is no stranger to the carrion left in the wake of wars and famines and plagues. Known by frequent visitors such as …

  • Vieland

    Between the orc-stalked Tusk Mountains and the bogs of the [[Shudderwood]] lies a prophecy of ruin. Across the secluded northwestern corner of Ustalav called Vieland, the ancient Kellids raised monuments to strange powers of the deep earth and distant …

  • Caliphas

    Obsessions, traditions, innovations, and ambitions crash in a storm of secrets over Caliphas, the capital of the Immortal Principality of [[Ustalav]]. Over the ages, the fog has lifted from a certain rugged harbour on the northern shore of Lake …

  • Canter House

    Also known as the Throne Between Sun and Stars, Canter House was the estate of the Canter line of [[Vieland]] rulers throughout the latter half of the fortieth century. Here Count Aldus Alton Canter and his associates formed the Esoteric Order of the …

  • Shudderwood

    In the twilight beneath the Shudderwood’s boughs, craggy hills, steep-edged chasms, and rushing streams form a deadly, darkened realm of predators. Werewolves and their ilk account for only a portion of the Shudderwood’s dangers—and a small one at …

  • Lozeri

    The [[Shudderwood]] dominates this wildest of [[Ustalav]]'s counties, where secret valleys, sluggish rivers, and monuments to civilization’s failures lay hidden beneath a canopy of merciless green. This is Lozeri, the land of the hunter, where man and …

  • Schloss Caromarc

    The castle of Vieland’s former count, the private but ingenious [[:alpon-caromarc]], stands within the Shambling Swamp. Its highest tower rising above the sagging tree line, the castle seems to be loathed by the violent thunderstorms that occasionally …

  • Ardeal

    Ardeal is a county of [[Ustalav]]. Thirty years ago, the whims of a dying prince tore the heart of Ustalav from its traditional home. Behind was left a gaping cavity, where centuries of subservient arteries and dependant organs gasped and struggled …

  • Vigil

    Established at the height of Taldor’s Golden Age, Vigil was to be a glorious symbol of triumphant imperial power, literally the “[[Lastwall|last wall]]” of the empire. Defiantly erected within sight of where [[:tar-baphon|the Whispering Tyrant]] lay …

  • Versex

    With much of its land poorly suited to farming, the people of the county of Versex largely survive by mining and plying the rough waves of Avalon Bay. Away from the bustling town of Thrushmoor, numerous secluded communities of clannish, suspicious folk …

  • The Furrows

    A scar sprawls across the heart of [[Ustalav]], scourged not by necromancy or monsters, but by vicious human cruelty. What was once the lush [[Ardeal|Ardealian]] farmland known as the Furcina Plain now lies dead and barren, its residents slain, its farms …

  • Adorak

    Before the coming of [[:tar-baphon|the Whispering Tyrant]], the city of Adorak flourished from its wealth of iron and nickel mines. Despite its reputation for fine weapons and its proximity to [[Belkzen]], the city had never faced the true threat of …

  • Virlych

    Virlych owes fealty to no lord, save the dreaded memory of [[:tar-baphon|the Whispering Tyrant]], the arch-lich locked away beneath this accursed expanse. Tainted by foul magic and the curse of undeath, Virlych possesses no government, and only outcasts, …

  • Castle Andachi

    In 4042, Count Andachi of Tamrivena County, desperate in the face of mounting orc threats, entreated Zon-Kuthon for aid. The mercenary Kazavon arrived in response. While initially Andachi was pleased at Kazavon's ability to repel the orcs, he was soon …

  • Belkzen

    Belkzen is a harsh region filled with badlands, thorny scrub, and dangerous peaks. Water is scarce and concentrated primarily in the seasonal [[Flood Road]], which serves as a caravan route during the dry season, and in the vast, salty lake of quicksand …

  • Ardis

    Native [[Ardeal|Ardealians]] refer to Ardis as the True Capital of [[Ustalav]], regardless of whether they remember the city’s slow desertion with the court’s relocation south. With the stubborn arrogance of those still bristling from the sting of …

  • Amaans

    Clenched in the teeth of the Hungry Mountains, the county of Amaans careens from the heights of [[Ulcazar]] to the hill country of the Ghorcha Passage. A land of seclusion, storms, dense mist, and deadly beauty, Amaans refuses to yield easily to either …

  • Lastwall

    Nearly a thousand years ago, Taldor launched the Shining Crusade against [[:tar-baphon|Tar-Baphon, the Whispering Tyrant]], who unified the orc tribes of [[Belkzen]] and ruled central Avistan for five centuries from his doom-shrouded, haunted domain …

  • Cesca

    Stands of towering cypress, hidden olive groves, and vines hung with dusky grapes ramble in lazy rows across the lush plains of northern [[Varno]]. Above the Seaugustae River, Cesca crowns a gradual slope at this region’s heart, a simple community of mild …

  • Langitheath

    Thirty years ago, when the Loslimor family sold their rural estate, the manor, and its 900 acres passed hands several times in quick succession before being forgotten by any single landowner. Left with no lord or income, the dozens of peasant families …

  • Berus

    This community boasts strange abundance, enjoying year-round bounty. The residents pay thanks to their newly “rediscovered” local goddess, Mother Sighle, for their prosperity, but are becoming increasing insular. h4. Statistics Small Town h5. …

  • Courtaud

    The cork-like towers of [[Lozeri]]'s former noble families sporadically break the hilly tree lines surrounding the dairies and pastures of Courtaud. While rural farms checker the rocky country, the township proper slumbers within a winding river valley …

  • Varno

    Dark things soar on shadowed wings between the chilling moon and the rolling orchards of the county of Varno. Here legends take on existences greater then the living, and peasants cling to centuries-old traditions, fears, and superstitions. Amid misty …

  • Sturnidae

    Within sight of the flame-scoured expanse of [[The Furrows|the Furrows]], the town of Sturnidae suffers for the sins of the past. With every strong wind, ashes blow across the dead expanse, cloaking the town in veils of grey and tainting every crop …

  • Karcau

    Where the Moutray empties into [[Lake Prophyria]], a delta of dozens of tiny islands rings with the song of the Village of Voices. Music has transformed a muddy trading post on the clay-tinged lake waters into a city of culture and hope. Spacious …

  • Bastardhall

    What happened at Castle Arudora in 4213 ar was terrible but swift. It began the night a scullery maid whispered of admitting a stranger carrying a swaddled bundle into Lord Raudltz Arudora’s library, and of how that stranger bore a shocking …

  • Sinaria

    Sinaria is a county of [[Ustalav]]. Through trial and terror, Sinaria has always been a land of song. Echoing across the algae-thick waters of [[Lake Prophyria]], the voices of downtrodden peasants, mysterious swamp folk, and the virtuosos of [[Karcau …

  • Feldgrau

    Toward the end of [[Barstoi]]'s forced occupation of [[Ardeal]] almost two decades ago, [[:aericnein-neska|Count Aericnein Neska]]'s troops spent a night in the small town of Feldgrau in what is now known as [[The Furrows|the Furrows]]. When they pulled …

  • Casnoriva

    After aiding the armies of Soividia Ustav in founding his nation, the Varisian wizard Casnori constructed his sprawling, star-shaped manor amid the mountains of Virholt. For years he taught apprentices and advised the kings of Ustalav, until finally …

  • Caliphas County

    Local knowledge warns to “trust no friend in the fog of Caliphas,” advice once spread by sailors plying the rocky coasts of Avalon Bay but now most often cited amid the alleys and salons of [[Ustalav]]'s capital city. Only thirty-four years ago, the …

  • Corvischior

    Only a few hundred people live along the shore of Lake Korsinoria at the derelict county seat of Corvischior. Across the unreasonably rough waters of the lake stands Castle Corvischior, sometimes called Korsinoria Palace by old folks who remember …

  • Ruwido

    Only the most shunned outcasts would risk the horrors of [[Virlych]] in search of peace—and so they do. The crippled, the crazed, the monstrously deformed, half-breeds, the inbred, and those who shouldn’t be—in Ruwido, the sons and daughters of a …

  • Chastel

    Prominently positioned at the crossroads of the Vistear and Vhatsuntide rivers, Chastel exaggerates by calling itself [[Lozeri]]'s largest city. While undoubtedly the county’s most populous community, the aggrandized township lacks the size or stature …

  • Morcei

    The people of Morcei have always known bats, the [[Shudderwood]]'s northeastern expanse being home to numerous varieties. Recently, logging destroyed an ancient tree the local children called "Daemon Hand," unleashing swarms of giant bats from inside. …

  • Odranto

    As fortresses, thrones, chapels, and crypts, hundreds of castles have risen within the borders of Odranto. Since the days of its unification, [[Ustalav]] has sought to defend its borders against barbarian invaders seeking to reclaim their lands. The …

  • Ulcazar

    The county of [[Amaans]] claims all but the chilling heights of the Hungry Mountains. There, amid the spires’ jagged crowns, treacherous goat paths, and lashing winds poises the citadel-county of Ulcazar, an impregnable natural fortress where brutish …

  • Redleaf

    The manor houses of the families Adler, Boadely, Druanwiet, Millair, and Vanache circle forested Redleaf Lake. Though the retreat is known for its seclusion and waters that take on the colour of fire every autumn, generations of bad blood among the …

  • Garden of Lead

    History tells of the Garden of Leids, where [[Ustalav]]'s kings once lounged amid extraordinary waterfall gardens and menageries of fantastic beasts. Soon after Dissayn, the Skeleton Countess, led [[:tar-baphon|the Whispering Tyrant]]'s hordes to the …

  • Kalexcourt

    Amid the fogs of [[Ustalav]] stand the monuments of an age of savagery, when scarred barbarians did battle in the names of warlords, totems, gods, and beings that defied definition. For ages, Kalexcourt, the Fortress of Monoliths, stood amid the hills …

  • Kavapesta

    Kavapesta is named for the founder of the [[Pharasmin Penitence]], who later changed her name to Sister Sorrow. That group still maintains its headquarters here.

  • Willowmourn

    The estate of [[Amaans]]'s ruling family, the Galdanas, runs along the western shore of Lake Kavapesta. Nobly appointed with lush gardens, elaborate topiaries, labyrinthine hedges, and a highly defensible central house, the estate has long been the …

  • Dravod Knock

    Crude wooden shacks, encrusted with generations of silt, cluster upon the mud plains of Lake Porphyria’s eastern shore. Here a filthy but indomitable people of hearty Kellid stock tramp the sucking murk daily, hauling clay for bricks or dredging for …

  • Cormegi Manor

    When the miserly noble Hest Cormegi sent men to kidnap youths from the swamp to work his faltering plantation, the swamp folk rose with fire and vine nooses to lynch the old man. But even in their fury, they were no match for the landowner’s thugs, who …

  • Cauldheart

    The valley between Mount Aremetrus and Gristleknob descends sharp and steep, the exposed grey stone falling away into a deep, liver-shaped valley more than three miles long. No trail rises from Cauldheart, and only the most desperate ivy creeps from …

  • Eran's Rest

    Few climb the steep goat trails to Eran’s Rest, the most picturesque community among the Hundred Haunted Vales. Overlooking the dense evergreens of Adghain Valley, also known as the Vale of Lonely Lights, the village of herders and weavers serves as a …

  • Albria Woods

    In [[Ustalav|Ustalavic]] history, [[Caliphas County]] once held a reputation as the demesne of witches and their soulless servitors. Legends say that with the defeat of the country’s last king, the mysterious sisters of the Albria woods parlayed with [[: …

  • The Cenotaph

    Near the southern tip of the Tusk Mountains stands a windowless pillar of black stone that rises nearly 140 feet from the edge of a steep cliff. Its sole visible feature is a pair of closed, fifty-foot-high doors made of the skymetal noqual and accessible …

  • Vauntil

    Miles of vineyards and flower farms surround the self-proclaimed “City of the Senses,” making it one of the most scenic and affluent regions in [[Caliphas County]]. Each year, chefs, vintners, perfumers, jewellers, and artists of all walks compete in …

  • Grayce

    This quiet township serves as the gate to [[Lastwall]], its devout community of farmers, shepherds, and weavers revering a provincial pantheon including Iomedae, Pharasma, and the empyreal lord Andoletta. Here the Chapel Bridge, a wooden drawbridge …

  • Gundrun

    The last remnant of the fallen nation of Sarkoris, Gundrun exists within the boundaries of the Worldwound, surviving as much by the determination of its residents as the low strategic value to the realm’s demonic despots. The people of Gundrun are …

  • Wait's Span

    No more than two dozen hunters and peddlers lived around the wooden bridge called Wait’s Span, a gloomy parish only a half-dozen miles east of the [[Monastery of the Veil]]. While [[:yasmardin-senir|Bishop Senir]] claims a fire sparked by lightning …

  • Chateau Douleurs

    Transformed by generations of eccentric Caliphvasos, obsessed artists, and armies of servants, Lake Raiteso’s eastern shore boasts a paradise of labyrinthine gardens, statue-guarded pavilions, strange menageries, and luxurious retreats spreading …

  • Monastery of the Veil

    Founded in 3882 in [[Ulcazar]], the Monastery of the Veil was created as a simple refuge for monastic scholars in the service of the Lady of Graves. It is rumoured in scholarly circles to be a trove of endless secrets and wonders.

  • Ardagh

    Built on the ruins of a Kellid village, the town of Ardagh has fallen and been rebuilt more than a dozen times. Rings of ruined walls circle the hill upon which the small, citadel-like community rises, many incorporating stones from barbarian menhirs …

  • Ghash

    The valley known as Ghash lies within the mountain of the same name, the tiny wooded vale wholly surrounded by a spire, split as if by Gorum’s blade. The Sisters of Ghash rule this tiny vale, a coven of far-seeing witches including the green hag …

  • Ground of Lost Tears

    The most infamous massacre of the Demonskin War occurred at the Willowwind Priory, a Pharasmin refuge suspected of harbouring displaced Sarkorins. Pursuing several families of Kellids, a border patrol tracked the refugees to the priory and, when the …

  • Castle Penatha

    Built on a slope in the Qadiran arm of the Worlds Edge Mountain’s, Castle Penathra disappeared from its foundations, along with its wealth of tapestries, lavish furnishings, and other treasures sometime approximately twenty years ago. Only recently …

  • House Beumhal

    When, in a single night, Niclavos Beumhal hanged his kennel of hunting dogs, his favourite stallion, his twin sons, his sister, and finally himself, none doubted that House Beumhal was a cursed place. For decades the estate sat shunned and empty, …

  • Ghasterhall

    A true mastermind, [[:tar-baphon|the Whispering Tyrant]] let little go to waste. At the prison-library of Ghasterhall, known to some as the Palace of Travesties, the lich lord stored ancient texts of no immediate use, half-living alchemical and …

  • Renchurch

    After [[:tar-baphon|the Whispering Tyrant]]'s defeat, hundreds of his mortal servitors were executed or scattered on [[Belkzen]]'s deadly wilds. While most perished, a desperate few waited out the conquering legions and took grim refuge amid the ruined …

  • Scar of the Spider

    Though shunned by man and beast alike, something lurks amid the grey stone spears and thick fungi of this scarlike vale. The strangest tales describe a cavernous maze, wherein an enigma dances and whistles within a coffin of glass, yet the most heeded …

  • Hyannis

    Coal taints the lungs and hearts of many in the hilly mining community of Hyannis. The screeching laugh and broken teeth of the witch Black Aggie still haunts the nightmares of the villagers, who fewer than forty years ago rose against the monster, …

  • Castle Firrine

    Just south of Ghostlake Marsh, the heavily fortified Castle Firrine serves as a supply station and place to regroup for knights of [[Lastwall]] battling the orcs to the west or undead to the north. Here, Iomedaean clerics heal wounded soldiers and their …

  • Vaishau Ruin

    Located on the main pass between [[Vigil]] and [[Gallowspire]], this scorched, grey, stone ruin was once a fortress of the Whispering Tyrant’s forces. Overrun by the mortal general Iomedae just three years before [[:tar-baphon|Tar-Baphon]]'s defeat, it …

  • Dimayen

    Once a rather large farming community, Dimayen has fallen upon hard times. The collapse of its irrigation network, failing crops, unseasonable dust storms, and most recently a staggering increase in the local ankheg population has the town on its knees. …

  • Sedeq

    The settlement of Sedeq, south of the Zho Mountains, is a place of warm breezes, lush gardens, and frequent desperate pleas and screams, for it the heart of the Qadiran slave trade. There, captured slaves are broken, shorn, and made ready for sale. What …

  • Freedom Town

    Freedom Town was founded in 4694 AR by members of the Sharpes Gang, a criminal organization active in [[Lastwall]], [[Ustalav]], Nirmathas, and Molthune. They fled Lastwall after being accused of a massive blackmail and confidence scheme involving the …

  • Valorfoe

    The line of fortresses known as the Sunwall was among the greatest defensive barriers ever established in Avistan, but against the orc hordes it could only stand so long. When it fell, the well trained soldiers of [[Lastwall]] retreated to a second line …

  • Urgir

    Second of the great dwarfish Sky Citadels, Koldukar was an enormous feat of engineering, a massive fortress of stone spires and deep warrens. Then came the orc warlord Belkzen. Uniting the scattered tribes of the region, he laid siege to the city-mountain …

  • Varisia

    A sprawling region caught between the southern nations of Taldor’s old empire and the northern lands ruled by the Linnorm Kings, Varisia has long been considered a backwater. As Varisia lacked any significant coastal settlements to raid, the Linnorm Kings …

  • Dirt Sea

    Sandwiched between the two northernmost spurs of the Kodar Mountains and fed by vast underground aquifers, the Dirt Sea is a large expanse of extremely fluid quicksand that’s over a hundred miles wide. The quicksand acts almost like water, allowing …

  • Brimstone Haruspex

    This temple complex is situated in the caldera of the Eye of the Unmaker: an active stratovolcano located high in the northern Kodar Mountains. A group of orc mystics devoted to the Rough Beast known as the Endseers has lived here for thousands of years. …

  • Trunau

    One of only two non-orc settlements in [[Belkzen]], Trunau is a predominantly human community of sturdy farmers and resolute warriors adrift in a monstrous sea of orcs who would as soon kill them as trade with them. Its people survive through the grace of …

  • Tower Valballus

    Along with [[Castle Andachi]], Tower Valballus is the only structure along the [[Bleakwall]] retaining enough of its original architecture to be identifiable as the fortress that it once was. The tower is shunned, since rumours tell of things worse than …

  • Khoka

    This roadside town is the last stop in Qadira proper for merchants traveling eastward into the heart of the empire, and the first way station for caravans entering the satrapy. Nestled on the southern shores of the Pashman River, the town of Khoka is …