Marta Vishki

Description:

Female human (Varisian) cleric of Desna 5
CN Medium humanoid (human)
Init +0; Senses Perception +6

Defense

AC 16, touch 10, flat-footed 16 (+6 armor)
hp 33 (5d8+7)
Fort +5, Ref +1, Will +8

Offense

Speed 40 ft. (30 ft. in armor)
Melee cold iron dagger +2 (1d4-1/19-20) or mwk morningstar +3 (1d8-1) or silver dagger +2 (1d4-2/19-20)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 14, 3d6)
Domain Spell-Like Abilities (CL 5th; concentration +9)
7/day—bit of luck
Cleric Spells Prepared (CL 5th; concentration +9)
3rd—daylight, flyD, prayer
2nd—aidD, lesser restoration (2), status
1st—bane (DC 15), bless (3), longstriderD
0 (at will)—detect magic, guidance, light, stabilize
D Domain spell; Domains Luck, Travel

Statistics

Str 8, Dex 10, Con 13, Int 12, Wis 18, Cha 14
Base Atk +3; CMB +2; CMD 12
Feats Extra Channel, Selective Channeling, Throw Anything, Turn Undead
Skills Appraise +8, Climb +3, Fly -3, Heal +8, Knowledge (planes) +5, Knowledge (religion) +9, Perception +6, Profession (merchant) +11, Spellcraft +9
Languages Common, Hallit, Varisian
SQ agile feet (7/day)
Combat Gear wand of cure light wounds (50 charges); Other Gear breastplate, cold iron dagger, light crossbow, mwk morningstar, silver dagger, rope of climbing, bedroll, belt pouch, candle (10), custom container, flint and steel, hemp rope (50 ft.), holy textUE, masterwork backpackAPG, mess kitUE, pot, soap, spell component pouch, torch, torch (9), trail rations (5), waterskin, wooden holy symbol of Desna, 360 gp

Tracked Resources

Agile Feet (7/day) (Su) – 0/7
Bit of Luck (7/day) (Sp) – 0/7
Cleric Channel Positive Energy 3d6 (5/day, DC 14) (Su) – 0/5
Cold iron dagger – 0/1
Extra Channel (2/day) – 0/2
Silver dagger – 0/1
Torch – 0/1
Torch – 0/9
Trail rations – 0/5
Wand of cure light wounds (50 charges) – 0/50

Special Abilities

Agile Feet (7/day) (Su) For 1 rd, you ignore difficult terrain.
Bit of Luck (7/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 3d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Selective Channeling Exclude targets from the area of your Channel Energy.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Turn Undead (DC 14) Your Channel Energy can make undead in 30 ft flee for 1 min.

Bio:

Marta is the daughter of Tseva Vishki, and the oldest of several children. She is determined to be a great priestess of Desna.

Play History

2015

June 20 Patricia
September 19 Karen

Marta Vishki

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