Baby Carrot Cake

Description:

Female soulbound doll telekineticist 5 (Pathfinder RPG Bestiary 2 255, Pathfinder RPG Occult Adventures 10) (CR 6)
Tiny construct; AL chaos
Init +6; Senses darkvision 60 ft., low-light vision; Perception +6

Defense

AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 51 (8 HD; 5d8+3d10+13)
Fort +5, Ref +7, Will +2
DR 2/magic; Immune construct traits
Weaknesses susceptible to mind-affecting effects

Offense

Speed 20 ft.
Melee masterwork greataxe +7/+2 (1d8-2/×3)
Ranged telekinetic blast +10 (3d6+3)
Space 2½ ft.; Reach 0 ft.
Special Attacks kinetic blast, metakinesis (empower)
Spell-Like Abilities (CL 3; concentration +3)
   3/day—light, mage hand, open/close (DC 10), prestidigitation
   1/day—levitate, rage
Kineticist Wild Talents Known
   Defence—force ward
   Infusions—bowling infusion, extended range, kinetic fist
   Blasts—telekinetic blast (3d6+3)
   Utility—basic telekinesis, kinetic cover, telekinetic finesse

Statistics

Str 7, Dex 14, Con —, Int 11, Wis 10, Cha 10
Base Atk +6; CMB +6; CMD 14
Feats Improved Initiative, Point-Blank Shot, Precise Shot, Toughness
Skills Acrobatics +11 (+7 to jump), Intimidate +8, Linguistics +1, Perception +6, Sleight of Hand +11, Stealth +18
Languages Orc, Taldane
SQ alignment variation, burn (1 point/round, max 3), elemental overflow +1, gather power, infusion specialization 1, soul focus
Other Gear masterwork greataxe, carrot costume
Favoured Class kineticist

Special Abilities

Alignment Variation (Ex) Soulbound dolls are at least partially neutral in alignment, although they can also be chaotic, evil, good, or lawful. They have an alignment-dependent spell-like ability usable once per day. Baby Carrot Cake’s is rage.
Basic Telekinesis (Su) This ability is similar to mage hand, except you can move an object that weighs up to 5 pounds per 2 kineticist levels you possess (minimum 5 pounds), and you can move magical objects. Additionally, you can create a container of entwined strands of aether in order to hold liquids or piles of small objects of the same weight. You can dip the container to pick up or drop a liquid as a move action. If you possess the extended range wild talent, you can increase the range of basic telekinesis to medium range and increase the rate of movement to 30 feet per round, and if you possess the extreme range wild talent, you can increase the range of basic telekinesis to long range and increase the rate of movement to 60 feet per round. You can also use your basic telekinesis to duplicate the effects of the open/close cantrip.
Bowling Infusion Blast also trips foes.
Burn 1/round (5 nonlethal/burn, 3/day) Burn HP to gain greater effects on your wild talents.
Construct Traits (+0 HP) Constructs have many immunities.
Damage Reduction (2/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Force Ward (Su) You constantly surround yourself with a ward of force. You gain a number of temporary hit points equal to your kineticist level. You always lose these temporary hit points first, even before other temporary hit points. If an attack deals less damage than you still have as temporary hit points from force ward, it still reduces those temporary hit points but otherwise counts as a miss for the purpose of abilities that trigger on a hit or a miss. These temporary hit points regenerate at a rate of 1 per minute. You can dismiss or restore your force ward as an immediate action, but doing so doesn’t change the number of temporary hit points available, and the temporary hit points don’t recover while this ability is inactive.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Immunity to Ability Damage Immunity to ability damage
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleed You are immune to bleed.
Immunity to Death and Necromancy effects You are immune to Death and Necromancy effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Cover (Sp) A wall for one face of a square within 30 ft appears.
Kinetic Fist (1d6 blast damage) Your natural and unarmed attacks do extra damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get -4 to hit when shooting or throwing into melee.
Soul Focus (Su) The soul bound to the doll lives within a focus integrated into the doll or its apparel, typically one of the doll’s eyes or a gem embedded into its neck or chest. As long as this soul focus remains intact, it can be used to animate another doll, usi
Susceptible to Mind-Affecting Effects (Ex) Not immune to mind-affecting effects, despite being a construct.
Telekinetic Blast (Sp) Level 2; Burn 0
Telekinetic Finesse (Sp) Use telekinesis to perform Sleight of Hand and Disable Device checks.

Bio:

Baby Carrot Cake is a doll purchased in Sedeq that had a magical eyeball inserted into its skull.

Baby Carrot Cake speaks Orc and Taldane, and she demands obedience.

Baby Carrot Cake

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